Unable to launch app when assigning icons/splash screen

Give us as much detail as possible regarding the issue you're experiencing.

Unity Editor version: 2022.2.0b11
ML2 OS version: 1.1.0
MLSDK version: 1.1.0
Host OS: (Windows/MacOS) Windows

When I add the following icons to the Unity build settings the app will sometimes no longer launch properly when pushed to device (or fresh install). As soon as I remove them and rebuild, then the app will launch as expected.

Seems pretty intermittent, some builds it works when it is assigned (and will work consistently with subsequent launches) and some builds it fails consistently when it is assigned. When it doesn't work, I won't see the splash screen at all it, it stops before that point.

device_Log_20221129_1451_33.txt (202.8 KB)

Are there specific restrictions on these icons that I need to keep in mind?

See attached log from when I launch and app icons are included

1 Like

Hi @colin.yao, thank you for your post. I'm looking into this now and will report back asap.

1 Like

We're having a bit of trouble reproducing this error. Are you able to isolate this issue and test just assigning the icon?

1 Like

Hi @colin.yao, are you still having trouble with this issue? Thank you.

1 Like

Hi @kdowney -

Our latest build using 1.1.0 and supporting SDK etc ... is not exhibiting this but even before it was not always the case. I will keep my eye to see if it happens again and report back here if it reappears