TheMunk
January 24, 2023, 12:24pm
1
Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version :
2022.2.1f1
ML2 OS version :
1.1.0
MLSDK version :
1.3.0
I've tried a bunch of different settings to get the splash screen to work, but it will always just show the unity logo.
These settings give no splash screen at all:
These settings just shows the unity logo;
Changing the background color does however seem to have an effect, but it's still just the unity splash screen on top;
TheMunk
January 24, 2023, 12:51pm
2
Thought the issue was the source being a sprite, so changed it to default (texture 2D) and now getting this crash on startup;
With these settings;
Alrighty, seems to have been because the texture resolution was non-power-of-two.
So that fixed it with these settings;
1 Like
Thank you for your post and the update @TheMunk .
Alrighty, the bug crash came back - even with PoT textures (and without alpha, just for testing).
Some builds gives the native error in logcat, while others doesn't even print to logcat.
I've added the tombstone;
tombstone_01.txt (321.4 KB)
Just saw this on cloud diagnostics - might be more useful
Native StackTrace:
Thread 0 (crashed)
0 libunity.so 0x0000712ad0512ea2 XRSplashScreen::CreateSplashObjects(float)
1 libunity.so 0x0000712ad0512d49 XRSplashScreen::Update()
2 libunity.so 0x0000712ad050d52a VRDeviceToXRDisplay::UpdateVRSplashScreen(XRDisplaySubsystem*)
3 libunity.so 0x0000712ad052ea8b VRModule::EarlyUpdate()
4 libunity.so 0x0000712acff4ddf0 CallbackArray::Invoke()
5 libunity.so 0x0000712acffb715a ExecutePlayerLoop (/home/bokken/build/output/unity/unity/Runtime/Misc/PlayerLoop.cpp:386)
6 libunity.so 0x0000712acffb719e ExecutePlayerLoop (/home/bokken/build/output/unity/unity/Runtime/Misc/PlayerLoop.cpp:407)
7 libunity.so 0x0000712acffb7409 PlayerLoop (/home/bokken/build/output/unity/unity/Runtime/Misc/PlayerLoop.cpp:514)
8 libunity.so 0x0000712ad0142db1 UnityPlayerLoop (/home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Source/EntryPoint.cpp:1208)
9 libunity.so 0x0000712ad015c3ce nativeRender (/home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Source/JNI_OnLoad.cpp:164)
10 base.odex 0x0000712ad1acae0d <symbols missing for uuid: 0000000000000000000000000000000000000000>