How to disable near clipping plane enforcement?
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1
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23
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July 22, 2025
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Obtaining Depth and Ambient Depth Images in Unity Example
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3
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8
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July 21, 2025
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Hologram Drift Issue When Tracking Object with Retroreflective Markers using Depth Camera (Raw data)
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16
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130
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July 21, 2025
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XR Repositioning to match ArUco markers with world center
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0
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7
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July 18, 2025
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MLCamera performance
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2
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21
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July 9, 2025
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Importing Vuforia Engine
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0
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16
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July 7, 2025
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Spectator app consistently disconnecting
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2
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13
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July 2, 2025
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UI Misalignment in World Space Canvas on Magic Leap 2
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2
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22
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June 30, 2025
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Critical MediaCodec Bug: DynamicANWBuffer Error -1010 Affects Multiple Unity Video Plugins
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0
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31
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June 30, 2025
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Custom Transparent Shader Not Rendering on Device Despite Valid Gaze Input
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2
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22
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June 18, 2025
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Hand tracking collission does not work
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3
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18
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June 18, 2025
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Unable to Export APK from Unity - Build Prompts for Folder Instead (Magic Leap 2 Developer Pro)
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3
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37
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June 10, 2025
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Magic Leap WebView HLS Streaming Support
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4
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37
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June 4, 2025
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Fallback to IMU Only Tracking in Low Light Conditions?
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6
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36
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June 2, 2025
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MRTK2 Can't change hands to RiggedHand Models
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0
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15
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April 8, 2025
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Unity play mode streaming on device
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3
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35
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April 7, 2025
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MRTK3 no render problem
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6
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58
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April 4, 2025
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Unity 6 Magic Leap
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7
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136
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April 18, 2025
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Viewing ML Spaces and creating Spatial Anchors in Unity Editor
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6
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48
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March 30, 2025
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Access denied writing files on USB
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3
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35
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March 17, 2025
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Magic Leap 2 - Image Target Misalignment Issue with Vuforia & Unity6
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1
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39
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March 3, 2025
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ML2 Camera FOV Settings
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12
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48
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February 25, 2025
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Logging Controller Behaviour - Variably working
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5
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29
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January 29, 2025
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Unable to Enable Unbounded Tracking Mode on Magic Leap 2 with OpenXR
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3
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55
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February 12, 2025
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Magic leap 2 controller Haptic feedback - Unity OpenXR MRTK3
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3
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26
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January 30, 2025
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Magic Leap 2 remote rendering using Vizard 8 OpenXR module to create a Passthrough feature
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1
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36
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January 9, 2025
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Build failure with update
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3
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41
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January 14, 2025
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How to programmatically reset Magic Leap 2 origin to 0,0,0 from Unity?
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3
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65
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December 19, 2024
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"Porting is especially easy if you’re bringing your games or apps from platforms that embrace OpenXR standards"
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2
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60
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December 17, 2024
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XR_ML_world_mesh_detection timing issue
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14
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111
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December 12, 2024
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