I need a way to delevop a project with Magic Leap 2 + OpenXR + MRTK3, testing and prototyping the app using the Unity “play mode”, remote rendering on the visor the Unity scene, but using the visor hand inputs + cameras streaming as input for the host.
The project should do extensive use of CV, using world cameras (or RGB) as input to scan a surface + native SLAM for tracking.
How can I test the app after you deprecated every “remote rendering” solution? (without every time compiling and deploying it to the device).
I previously used Hololens 2 and its MRTK3 remote rendering solution to fast prototyping.
I miss something on your docs or there is no way ?
Unity Editor version: 6000.0.37f1
ML2 OS version: 1.12
Unity SDK version: 2.6.0
Host OS: Windows