Remote Rendering - UE5 - Controller Input

I am using Unreal 5.0.3 on Windows 10

I have remote rendering working but the controller doesn’t work.

Is the controller not supported or is something wrong on my end?

Thank you.


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Magic Leap will be providing an Unreal plugin that, among other things, exposes the ML2 controller interaction profile in OpenXR.

In the meantime though, you may use the Vive Controller profile. It maps very closely to our controller, with the exception that their "Grip" has been mapped to our "Shoulder" button.