Hello everybody!

I am reading several news report that MagicLeap supports CloudXR - but I can't find a sample project or anything related code-wise. What is the status here?



We are going to roll out our remote rendering solution in the next week during the 1.2.0 release. It will be OpenXR based and works with Unreal and Unity OpenXR plugin out of box.

Please stay tuned :slight_smile:


Did I miss it :)? Don't want to push here

Did this make it in this patch? If so how does one use this feature with UE?

This is available here: