Questions about MagicLeap Plugin

Hello, I am developing a Magic Leap 2 app with Unreal.

I have three questions.

First, when using the Magic Leap controller plug-in, both hands are not recognized, but only one hand is recognized. However, if I only use the openxr plugin, tracking is possible for both hands. Is it limited to just one?

Second, I would like to know how to use the hand interaction plugin. I wanted to trigger an event using enhanced input, but failed. There is only a getter function for hand interaction in the plugin. Is there anything I need to configure separately?

Third, I'm curious if there is a way to access the device's camera during remote rendering. Currently I am building the app and running it on Magic Leap 2. So it's a bit inconvenient to develop. If there is any way, please let me know.

Additionally, when executing the GetInteractionPose function provided by the Magic Leap hand interaction plugin, ActionStateIndex is nullptr.

Is there any prerequisite work needed to add values ​​to ActionStateIndexesByInteraction?

It is not possible to access the device's camera data during remote rendering.

Controller takes precedence over hand. This is a system decision.

The hand interactions are not bound to input keys, they do need to be queried.

Did you configure the interactions that you want in the plugin's editor panel?

Let me know if you have any further questions.

Best,

El