Hello, I am developing a Magic Leap 2 app with Unreal.
I have three questions.
First, when using the Magic Leap controller plug-in, both hands are not recognized, but only one hand is recognized. However, if I only use the openxr plugin, tracking is possible for both hands. Is it limited to just one?
Second, I would like to know how to use the hand interaction plugin. I wanted to trigger an event using enhanced input, but failed. There is only a getter function for hand interaction in the plugin. Is there anything I need to configure separately?
Third, I'm curious if there is a way to access the device's camera during remote rendering. Currently I am building the app and running it on Magic Leap 2. So it's a bit inconvenient to develop. If there is any way, please let me know.