Hi! I was wondering if there are plans/a general timeline for adding OpenXR support in Unity for ML2?
Hi @workgithub11 and thank you for your post. Using OpenXR on the Magic Leap 2 is similar to using OpenXR on any other Android device. Unity publishes OpenXR capability into their XR Interaction Toolkit, so there's no additional libraries needed.
However not all Magic Leap 2 features are supported as extensions in OpenXR, so you'd need to use Magic Leap 2 C-API for those. You can find a list of OpenXR supported Magic Leap 2 features here.