Hi Is there any proper document for implementing open xr magic leap feature plugin in unity.
It’s mentioned to install magic leap xr 7.0.0 for this to work.
Do I need to select magic leap in the setting or just the open xr feature gourp ?
I want to use open xr and magic leap feature group for building the app.
The app works well with meta quest 3 with open xr meta quest feature group.
But have trouble brining it to magic leap.
Please provide the steps , packages and settings with screenshot if possible.
Give us as much detail as possible regarding the issue you're experiencing.
@kpradp installing the XR 7.0.0 will configure your project for the Magic Leap XR workflow. If you intent to use OpenXR please remove this package and enable the Magic Leap feature from the XR Plug-in Management window. See the Configure Project Settings Guide for complete instructions: Configure Project Settings | MagicLeap Developer Documentation
Thank you for the information about the guide, I noticed that we reference the com.unity.xr.magicleap in the guide in the SDK path section. We will work to correct that. In the meantime, please make sure the xr package is not installed when using OpenXR
As mentioned , I have removed the Magic leap XR workflow and was using only the Open XR Magic leap feature group.
Running the build on the device renders nothing but a black screen.
Please check the attached screen shot for the same.
Thank you for clarifying. Do you mind showing the Depth Submission Mode and Render Mode options at the top? Do you get any error logs when you run the application?
Do those errors appear in the editor when idle or when you go into play mode? Please make sure that the open XR and magically feature group sub systems are disabled in the standalone tab in Unity’s XR plug-in management settings.
There are no settings that I can think of off the top of my head. Getting the logs would be helpful to see if there is anything that causes the graphics to initialize incorrectly. Do you know which settings are different between the Example project and your project?
Almost all settings are same as mentioned in documentation and in Unity sample.
The same project works with Magic leap SDK but not with Open xr feature .
I have no problem building this for Meta using Open xr feature meta.
I even tried removing meta sdk form the project and use only Magic leap. Still same.
Do u have an sample deployed in device using Open XR Magic Leap feature group ?
If u still need a log i will get
Can you verify that you are running the latest OS 1.5.0 ?
Can you verify that you have the 1.4.0-pre.1 version of the XR Hands Package and providing which version of Unity are you using?
Also can you verify that you have this permission inside the manifest file ? It should be added automatically but there might be a bug that prevented it from being added on build.
Xr input not detecting the controller in the device. Works well with the editor. @kbabilinski
I am using the default xri input. Disabled the hand. If I enable hands I can see the hands. But controller is not getting detected.
I recommend verifying that the Magic Leap Controller Profile is sending input data and that the Input actions used on your rig are configured to listen to the correct input paths.