ML2 with unreal 5.1

I’m about to start a project using unreal 5.1 and AR, and plan on getting a Magic leap 2.
Before purchasing the headset, I would like to ask some questions:

  • The only other post I found mentioning unreal speaks of a pipeline being accessible early this year, is there any news on that? And which version would it target?
    Unreal Engine support?
  • Are there projects/people using the magic leap 2 with unreal 5.1?
  • What would be the best approach? Using the native library or using OpenXR?


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Hi @anthonyM Welcome to the Magic Leap 2 Forum and thank you for your post. Yes we are actively working toward Unreal Engine support starting with 5.1 this year, though I don't have a firm date. We are working with developers who are using Magic Leap 2 with Unreal 5.1, but please note in an unofficial capacity as we work to officially support the Unreal Engine. As far as the native library or OpenXR, both are great choices.


Still super excited for this and I am watching out everyday for Unreal support.

I have an ML2 and I will run with it Day 1!

@VirtuosoCEO and @anthonyM I do want to update our initial timeline based on my discussion with our engineering team involved. We anticipate having more news to share closer to Summer 2023. I wanted you to have our best current estimated timeline. Thanks for your posts and interest in Magic Leap.