Getting hand joints data

Hey all!
I am using magic leap MRTK xr rig for my projects.
I have need to get as much data as possible regarding the hands and head of the user. e.g. position & rotation of different joints. What is the best way to gain access to this data?
Unity Editor version: 2022.3.16f1
ML2 OS version:1.9.0
Unity SDK version: 1.12.1
Host OS: Windows

Regards,
Gal.

You can access the hand joint information directly via the XR Hands package.
https://docs.unity3d.com/Packages/com.unity.xr.hands@1.5/manual/hand-data/xr-hand-access-data.html

For the Head, you can use the Main Camera or OpenXRHmd input bindings: