WebXR - Objects jittering and missing plane detection support


I post this in "General" since I couldn't find any WebXR related categories.
When I load a glb in threejs it shows up fine and it stays stable when I rotate my head.
But when I walk around the object it starts jittering. Any idea why?

Also is plane detection supported yet? The threejs demo doesn't seem to work.


Hi @steoberg,

Welcome to the forums. We are so glad to have you here engaging with us.

I'm looking into this now and will get back to you as soon as I hear back from our devs.

Thank you.

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Hi @steoberg, thank you for your question. It is possible that the model you're using may be too big, exceeding the capacity of Magic Leap 2. What is its size? Also, plane detection in WebXR is not supported.

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@steoberg What are you building with WebXR? I am looking to network with other developers building WebXR applications

Thanks for your answer. Yes the model is quite big and the problem doesn't appear in the threejs lighting demo with the spheres. So probably it is the size.