Updates on UE Standalone Segmented Dimmer?

Hey Magic Leap team,

I understand there is an error on Unreal's side making the segmented dimmer not work on standalone UE app for the ML2.

I am wondering if there has been any updates or a fix for this yet.

Thank you! :pray:

Unfortunately, the unofficially supported version of the Unreal Engine 5.5 has alpha on the final render frame, however the alpha is inverted. I believe it will stay that way until Epic implements the alpha inversion extension. I would recommend reaching out to them on their forum or any other official support channels.

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Thank you!

I just made a post on their forums, hopefully they pick it up!

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