Can't Figure Out Segmented Dimmer

Hello! I've recently started developing with MagicLeap2, using Unity OpenXR. I'm currently facing issues figuring out how to work with segmented dimming.

I've tried following the latest references - turn on Alpha Blend mode on the Rendering Extensions - however, once I do this, the entire scene seems to be fully dimmed.

I looked through the forums for help, and found this topic, however, even changing post processing on the URP settings doesn't fix the issue.

All I need is to be able to have my virtual objects look opaque. I'm open to any reccomendation.

Thank you!

Hi @leticia.isb.lucas,

Welcome to the ML2 Developer Forums. We're so glad you're here.

I'm sorry that you're experiencing this. Just to check, does this issue occur in the Magic Leap Example Project too? Would you mind posting your URP asset and renderer settings to see what may be going on?