Hello! I've recently started developing with MagicLeap2, using Unity OpenXR. I'm currently facing issues figuring out how to work with segmented dimming.
I've tried following the latest references - turn on Alpha Blend mode on the Rendering Extensions - however, once I do this, the entire scene seems to be fully dimmed.
I looked through the forums for help, and found this topic, however, even changing post processing on the URP settings doesn't fix the issue.
All I need is to be able to have my virtual objects look opaque. I'm open to any reccomendation.
Thank you!