Hi, has anyone worked with OSGB data before?
Can you confirm whether these Unity asset store packages work with the Magic Leap 2?
You can find them here: Unity Asset Store - The Best Assets for Game Making
Or alternatively there this GitHub project: GitHub - xarray/UnityOSGB: Load OSGB format into Unity in two ways: native plugin & c# binary reader
I am just looking for a quick confirmation from anyone that has tried those, or any other equivalents, as I am not yet able to do so myself. Any tips on working with OSGB data would be greatly appreciated as well!
Thank you for your post @artur. Let me look into this and I'll report back asap.
Just an update: I've reached out to the developer of the two assets and asked if Android x86_64 is supported. That's the key to determining if the assets are compatible with Magic Leap 2. I'll post back here when I receive a response.
HI @artur, please excuse the delay. The developer responded to our question.
This was our question: "Are these two apps compatible with Android x86_64?"
This was the developer's response: "Both plug-ins support full-platform running, including what you say is the Android x86_64 platform."
*Please understand Magic Leap can not independently verify the accuracy of the developer's response.
Hi, this helps a lot. Thanks!