Compatibility Check: "Bluetooth LE for iOS, tvOS and Android" Unity Asset with Magic Leap 2

I’m currently planning a project for the Magic Leap 2 that will require Bluetooth Low Energy (BLE) communication. I’m evaluating a Unity asset called “Bluetooth LE for iOS, tvOS and Android” available on the Asset Store:
https://assetstore.unity.com/packages/tools/network/bluetooth-le-for-ios-tvos-and-android-26661

My question is whether anyone in the community or from the Magic Leap team has any experience or information regarding the compatibility of this specific Unity asset (or similar third-party BLE assets) with the Magic Leap 2.

Since Magic Leap 2 runs on an Android-based OS, I am hopeful that the Android components of this asset might function correctly. However, before purchasing, I’d love to know:

  1. Has anyone successfully used this “Bluetooth LE for iOS, tvOS and Android” asset on a Magic Leap 2 device?

  2. Are there any known issues, quirks, or limitations when integrating this particular asset (or other general-purpose Android BLE Unity assets) with Magic Leap 2’s Bluetooth stack?

  3. Alternatively, are there any other BLE Unity assets that are known to work well or are recommended for Magic Leap 2?

Any insights, shared experiences, or guidance would be immensely helpful as I proceed with my development.

Unity Editor version: 2022.3.14f1
ML2 OS version:1.7.0
Unity SDK version:1.12.1
Host OS:Windows

I am not familiar with the asset but we do support Bluetooth LE. Just make sure that the plugin is compatible with Android 10 and x86_64.

Note, that Bluetooth bandwidth is more limited than on other devices because Bluetooth is also used for the controller to communicate with the headset.