In my testing, when I set up a marker in the Application Simulator and read its location and orientation. It appears to be produce a result that is 180 flip vs when I read an actual marker on device, in the physical world. I expected the result of identifying a marker to be consistent between them.
This appears to happen to two kinds of markers (tested so far):
- APRILTAG_36h11 id 0
- QR Code
Has anyone else noticed this behavior?
Unity Editor version:
2022.2.20
ML2 OS version:
Version 1.3.0-dev2
Build B3E.230526.01-R.026
Android API Level 29
MLSDK version:
1.3.0-dev2
Host OS: (Windows/MacOS)
MacOS 13.4.1 (c) (22F770820d)
Error messages from logs (syntax-highlighting is supported via Markdown):
N/A