I'm using the MLMarkerTracker API on a QR code, and when running it from the App Sim Target it successfully detects it as well as its pose. After making a build though, it no longer detects the QR code.
Unity Editor version: 2022.2.1f1
MLSDK version: 1.3.0
Host OS: Windows 11
Error messages from logs (syntax-highlighting is supported via Markdown):
Using Android Logcat this is what I get in the console right after I call the StartScanningAsync function:
Then at the very bottom, it says "Error: MLMarkerTrackerUpdateSettings in the Magic Leap API failed. Reason: MLResult_InvalidParam".