Switching from Unity to Unreal?

For those who have used Unreal to develop for Magic Leap, is it stable enough to make a product?

I'm looking at migrating a current project to Unreal from Unity as it's what I'm more proficient in, but am worried that MLs Unreal implementation might still be too early to use.

We support Unreal Engine development on Magic Leap. The implementation uses our OpenXR APIs so certain features may not be supported at this time unless you make a custom call to our MLSDK. If there is a specific feature you are using that is not supported in Unreal Engine or if you run into any issues please let us know.

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