Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version: 2022.2.0b10
ML2 OS version: 1.1.0-dev2
MLSDK version: v1.1.0-dev2
Host OS: (Windows/MacOS) Windows 11
The following questions and information will be based on the Segmented dimming and Global dimming documentation. I have integrated global dimming into our working project on the ML2 device. I have followed the segmented dimming guide and believe I have properly followed the guide to the point where I know the headset has segmented dimming activated in settings as well as being activated in the default script provided in the documentation.
Currently not noticing differences in the visuals of the objects I have placed segmented dimming masks on.
The following information will hopefully state my questions as well as thoughts on the segmented dimming experience so far. Global dimming has a "SetValue()" function that allows you to manipulate the strength of the darkening effect. I had expected a similar functionality with the Segmented dimming especially considering the documentation(dimming design guidelines) itself has examples of this exact functionality.
In what method are we to know the strength of the Segmented dimming? Is the segmented dimming currently an automated or static value? Is it directly connected to the global dimming SetValue? In what way can we alter for added or reduced effect the segmented dimming value?
