Real-time communication between the ML2 application created by Unity and a server machine (e.g. laptop)

Hi, I have a question about the real-time communication between the ML2 application created by Unity and a server machine (e.g. laptop).
My goal is to transform the anchor positions. The transformation process is done in Python.
Now I need to query the anchors in real time and do some real-time transformation. I need to send the queried anchor position to a host machine (eg. laptop) and do the transformation in python and send the transformed point position back to the ML2 device and visualize something at that position. Does the application built onto the ML2 device allow real-time communication with a host server over wifi?

Hi @ineedhelpty,

Unity does have a high level API for networking clients and servers. You can find it here:

Best,

El