Questions about Marker Understanding Example

I checked the behavior using the “Marker Understanding Example” described in the Developer's Guide, and indeed the cube did appear at the marker position, but another cube was generated in front of itself at the same time. Do I need to change any settings to make the cube appear only at the marker position?

Marker Understanding Example | MagicLeap Developer Documentation

Unity Editor version: Unity 2022.3.11f1
ML2 OS version:1.5.0
Unity SDK version:2.3.0
Host OS:Windows

Do you mind updating to the latest version of the Magic Leap OS 1.8.0 and trying again.

Hi.
I have tried upgrading to a newer version, but did not see much improvement, so I have been trying to verify things.
We are using Aruco markers as the marker type, but we found that the markers are being mis-detected based on the wallpaper and floor tile patterns in the space.
Therefore, it seems that we can avoid the problem by limiting the marker ID this time.

Thanks for your help.

The 4X4 and 'Aruco Original' dictionaries often have more false detections due to their simpler and less distinctive patterns, which can be easily misidentified in various environments.

Also take a look at Aruco marker naming and Best practices :slight_smile:

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