paklnet
January 17, 2024, 10:21pm
1
Hi,
When opening the MRTK3 magic leap fork, from GitHub - magicleap/MixedRealityToolkit-Unity at mrtk3_MagicLeap2 — there’s an error that the Microsoft Spatializer Mixer cannot be found.
A screenshot showing the same error is included in this GitHub issue: Default spatialization audio mixer throws errors when Microsoft Spatializer package is not installed · Issue #11349 · microsoft/MixedRealityToolkit-Unity · GitHub
Does anyone know a solution or workaround? Thank you
Do we need to follow these additional steps to get it to work?
# How to add the plugin to Unity projects
## 1. Add the spatializer package via the Mixed Reality Feature Tool
- Download the Mixed Reality Feature Tool from https://aka.ms/mrfeaturetool.
- Select the `Microsoft Spatializer` component from the `Spatial Audio` group and integrate the plugin into your project using the `Get Features` button.
![Mixed Reality Feature Tool](./Images/MRFeatureTool.png)
- If you are using the Sample project in the repo, you'll need to import the MRTK packages listed below, in addition to the spatializer plugin:
![Mixed Reality Feature Tool with Sample](./Images/SampleUpdateWithMRFeatureTool.png)
The plugin package can also be downloaded from GitHub releases and imported into the project using `Assets > Import Package > Custom Package` menu.
## 2. Configure the project to use Microsoft Spatializer
- Open the project settings using `Edit > Project Settings`
- In the `Audio` tab, select `Microsoft Spatializer` in the `Spatializer Settings` dropdown. No other changes are necessary.
![Project Settings](./Images/ProjectSettings.png)
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Best regards
Hi @paklnet ,
I recommend trying this out to see if it works.
I have reached out to our team regarding this issue and I will report back as soon as I learn more.
Best,
El
Thanks, @etucker -- I just had a look and the "Mixed Reality Feature Tool" downloader is a Windows .exe only, so I won't be able to use it. (I'm on a Mac.)
Here is a potential workaround:
Try to build the project 3 times. If it fails, Try to build one more time and it should build anyway.
1 Like
This is a known issue and we are hoping to release a fix in the near future.
Hi @etucker
It looks like with a new clone of
git clone --branch mrtk3_MagicLeap2 https://github.com/magicleap/MixedRealityToolkit-Unity.git
this workaround is no longer working.
Actually I was able to get it to work by unclicking
XR Plugin Management>MagicLeapSettings>"Enable ML Audio"
and by checking
Project>Audio>"Disable Unity Audio"
system
Closed
March 17, 2024, 5:55am
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