I have followed the directions on Unreal > Getting Started as closely as possible. I've done three attempts so far including one where I did a factory reset of the PC and installed only the software mentioned in the tutorial but I keep running into the same issue.
When following along with the Unreal > Create an App after the Magic Leap OpenXR's plugin is enabled and the engine is restarted I can no longer open the project as I get this error instead:
Missing Modules
The following modules are missing or built with a different engine version:
MagicLeapOpenXR
MagicLeapOpenXREditor
Engine modules cannot be compiled at runtime. Please build through your IED.
I am using:
Magic Leap 2 Unreal SDK version 1.3.0
Unreal Engine Version 5.3.2
5.3-release-ml2-updated
There was two issues I encountered everytime I went through the Getting Started Page:
-
For the section:
To link ML Unreal SDK plugins as engine plugins:
Open the Windows Command Prompt.
Change to this folder within the UnrealEngine folder: Engine\Plugins\Runtime
Run this command:
mklink /d MagicLeap $UNREAL-SDK\Plugins
The command prompt responded with:
Cannot create a file when that file already exists. -
When in visual studio's solution explorer when I try running UE5's Debug > Start New Instance. I get the following errors:
C1083
Cannot open compiler generated file '...CameraCalibrationCoreSequencer.cpp.dep.jason': No such file or directory
MSB3073
The command "....\Build\BatchFiles\Build.bat - Target="UnrealEditor Win64 Development" -Target+"ShaderCompileWorker Win64 Development -Quiet" - WaitMutex -FromMsBuild" exited with a code 6.