When I use the "GetGazeData" blueprint node in EventTick on my pawn (and nothing else) the bottom half of my vision/screen is cut off more often than not. No geometry or anything.
Actually this issue doesn't seem to be restricted to just GetGazeData()
If I try to take a screenshot of it, the issue goes away. But as soon as the screenshot window goes away the problem comes back.
Issue goes away when packaged as Shipping. I think this means then that the printed logs in the top left of the screen cause this.
Thank you for reaching out to us regarding this issue. I have shared this bug with our team. Would you mind sharing a few details to help get this issue to our team for fixing.
- Unreal version
- ML2 OS Version
- ML SDK Version
- Development OS (e.g. Mac, Windows)
MLSDK: Most recent.
Would you mind sending the logs that are being printed as well along with any errors?
This will help us debug this issue.