Application stops running with no clear cause

Hello,

I am currently getting behaviour where my application will stop displaying any visuals as if it had crashed (likely caused by a script).

My question is, what may cause this behaviour to occur if the only logged error prior to the crash (see below) does not appear to be the cause, and there are no logs from Unity prior to the crash?

Thanks in advance.

Unity Editor version:
2022.2.0b15

ML2 OS version:
Version 1.1.0-dev2
Build B3E.221117.04-R.028
Android API Level 29

MLSDK version:
1.1.0-dev2

Host OS: (Windows/MacOS)
Windows 10

Error messages from logs (syntax-highlighting is supported via Markdown):

2023-02-14 09:45:00.019;4046;4126;4882;Error;NovaInputService;totem_button.h:194: 1 state_=0, isHome=0, isMenu=0, isBumper=0, isTrigger=1, pressed=1, timer_id=-1;
2023-02-14 09:45:00.019;4046;4126;4882;Error;NovaInputService;totem_button.h:242: 2 state_=0, isHome=0, isMenu=0, isBumper=0, isTrigger=1, pressed=1, timer_id=-1;

Hi @aidanw,

Can you please connect your headset to the computer and run this command in your terminal to generate a bug report and attach it to your next response:

adb bugreport > path/to/bugreport.zip

You can also create a bug report using the Magic Leap Hub.