UE5.4 Remote Rendering bugs

When using the Remote Rendering feature along with UE5.4.4 there is a weird periodic rendering bug in the headset. It'll show what appears to be a couple stretched vertices in various meshes. On rare occasion it'll look like it's rendering on the wrong side of the lens. Unsure how to screenshot this.

All versions of OS/Hub: Most recent (August)
Remote Rendering version: Most recent (August)

Hey @rob42lou,

Sorry to hear you're running into this issue!
Things like this are usually related to the performance of the app.

Just want to gather a bit more information on this if possible.

  1. Have you experienced this at all before in this project or is this a recent issue?
  2. Is it just this project or does it happen in others as well?
  3. Would you be able to share some performance metrics of your app?

I look forward to hearing more and will help any way I can!

@rob42lou

It sounds like you may be encountering a limitation related to the warping method and the latencies between the Magic Leap 2 and the PC you're using for remote rendering. These latencies can sometimes cause geometry to stretch unpredictably.

To help us identify the cause, could you collect and share performance data and logs? This will give us a clearer idea of what might be causing the issue.

Please follow the steps in the "Collecting Data for Magic Leap Support" section of our troubleshooting guide and provide the collected data: Remote Rendering Troubleshooting Guide.