When using the Remote Rendering feature along with UE5.4.4 there is a weird periodic rendering bug in the headset. It'll show what appears to be a couple stretched vertices in various meshes. On rare occasion it'll look like it's rendering on the wrong side of the lens. Unsure how to screenshot this.
All versions of OS/Hub: Most recent (August)
Remote Rendering version: Most recent (August)
It sounds like you may be encountering a limitation related to the warping method and the latencies between the Magic Leap 2 and the PC you're using for remote rendering. These latencies can sometimes cause geometry to stretch unpredictably.
To help us identify the cause, could you collect and share performance data and logs? This will give us a clearer idea of what might be causing the issue.
Please follow the steps in the "Collecting Data for Magic Leap Support" section of our troubleshooting guide and provide the collected data: Remote Rendering Troubleshooting Guide.