I have my right hand Controller under XR Origin set up as my ML2 controller. right now I can move the controller around and the draw ray interacts with the 3D cube I have in there. As in the ray shortens when it hits it. But for the life of me I cannot get it to interact with my worldspace canvas. It just ignores that it exists.
I have a canvas, it is worldspace, it has one button on it with an image background that is raycastable.That canvas has an event camera of main camera. It also has a tracked device graphic raycaster.
My ML2 controller has an XR controller (action-based) select action and UI press action are set to the ML trigger. Enable input tracking is checked.
It has an XR Ray Interactor. Interaction layer mask is Everything. Enable Interaction with UI is checked. Raycast Mask is everything.
Not sure what I’m missing here, any advice is appreciated. I thought this would be a 15min operation and it’s taking all day
Unity Editor version: 2022.3.62f1
ML2 OS version:
Unity SDK version:
Host OS: (Windows/MacOS)
Error messages from logs (syntax-highlighting is supported via Markdown):