Unity froze after unplay while it was connected to ZI

Give us as much detail as possible regarding the issue you're experiencing.

I was testing with ZI and when I clicked the play button in unity, unity froze but the lab/ZI didn't.

I have attached TheLabLogs.

TheLabLogs-20220816-102051-win.zip (1.2 MB)

Unity Editor version: 2022.2.0b4
ML2 OS version: B3E.220721.07-R.026_user
MLSDK version: 0.53.2

Error messages from logs (syntax-highlighting is supported via Markdown):

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Hi @wellplayed ,

Can you confirm that you have the Zero Iteration Runtime package installed as well the the ZI settings checked in the XR Plugin Management settings?

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Seeing the same behaviour here - using same environment. Had to force close Unity.

Zero iteration is installed through the lab and as a package in Unity (and ZI is set as the platform under desktop/windows in "XR Plug-in Management"). The lab however is not running, and ZI is launched through the unity window.

The whole playthrough works fine (although latency is high) but as soon as you try to get out of playmode, Unity freezes.

Here's the editor log - looks like a memory leak?

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Yes it is all set up correctly and works most of the time. It just froze while I was in a meeting with some of the magic leap team and they asked me to share the logs.

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As @TheMunk is already aware, we're asking for you (@wellplayed) to try this with the new SDK:

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Closing due to inactivity. Thanks for stopping by the Magic Leap 2 Forum.