When using hand-tracking in conjunction with ZI, the ZI application on the headset seems to lock up as soon as a hand is detected. Other demos run fine, and the hand tracking demo scene (in unity) runs just fine until i bring my hands into view. Has anyone seen this before? If i build and run the scene natively on the headset it works just fine.
@rmuk We have some incremental improvements regarding both the App Simulator (formerly Zero Iteration/ZI) and HandTracking in our September Software Release - #2 by sengelman.
Can you confirm if this still occurs with a fresh installation of the Magic Leap Hub and the App Simulator?
There should have been a template available with this Category that pre-populated some fields for versions. Those things would speed up the process.
Can you confirm, after upgrading, your versions of the following:
Unity editor:
Unity SDK version:
Magic Leap Hub version:
Magic Leap App Simulator version:
This page will also explain how to retrieve diagnostic logs that you can send to use, where we can get the best inference of what may be happening.
Closing due to inactivity. Thanks for stopping by the Magic Leap 2 forum.