Are there are any other requisites for getting the controller to track on the Unity build? The headset works find in the build, just not the controller. I've checked the CONTROLLER_POSE permission. And I've tried controllers using the Device-based and Action-based XR controller script. I've used the controller prefab included in the MLSDK. I've also copied the project settings from the examples project with the working controller tracking, but that didn't work either. Any help is appreciated! Thanks.
Unity Editor version : 2022.2.0b4
MLSDK version : 0.53.2