Unity Editor version: 2022.3.30f1
ML2 OS version: 1.8.0
Unity SDK version: 2.3.0
Host OS: Windows
Hello, I have followed the "Unity Debugging via Visual Studio" tutorial https://developer-docs.magicleap.cloud/docs/guides/unity-openxr/debugging/unity-debugging-via-visual-studio/
I am able to use the Build and Run
button to run my program on the Magic Leap, and even choose between the USB and Wi-Fi connection to the device in the Unity build window.
However, when pressing Attach to Unity debugger
in visual studio 2022 I am only prompted to choose the connection over Wi-Fi and not USB (I enabled USB debugging in the developer settings) and when pressing the Wi-Fi connection or entering the IP manually nothing happens and not attaching to the debugger.
This problem occurs on every PC I tried to run it on.