The same question has been posted below, but since there has been no response, I have posted it as new.
When Remote Rendering is executed as shown below, the model displayed on UE5 can be confirmed on Magic Leap 2, but the flickering is quite noticeable.
If possible, please let me know the cause of this flickering and how to resolve it as soon as possible. We are currently in the process of verifying Remote Rendering.
Magic Leap 2
Magic Leap OS - April 2023 - B3E.230330.11-R.043
Windows 11 Home Version 22H2
OS Build 22621.1555
Windows Feature Experience Pack 1000.22640.1000.0
CPU: 12th Gen Intel(R) Core(TM) i7-12700H 2.30 GHz|
Memory: 32.0 GB
Video: NVIDIA GeForce RTX 3060 Laptop GPU
NVIDIA DRIVER VERSION 531.61 CUDA Version 12.1
Unreal Engine 5.1.1
Magic Leap Remote Rendering 1.0.2