Magic Leap 2 Remote Rendering display flickers

The same question has been posted below, but since there has been no response, I have posted it as new.

When Remote Rendering is executed as shown below, the model displayed on UE5 can be confirmed on Magic Leap 2, but the flickering is quite noticeable.

If possible, please let me know the cause of this flickering and how to resolve it as soon as possible. We are currently in the process of verifying Remote Rendering.

Magic Leap 2
Magic Leap OS - April 2023 - B3E.230330.11-R.043

Windows 11 Home Version 22H2
OS Build 22621.1555
Windows Feature Experience Pack 1000.22640.1000.0
CPU: 12th Gen Intel(R) Core(TM) i7-12700H 2.30 GHz|
Memory: 32.0 GB
Video: NVIDIA GeForce RTX 3060 Laptop GPU

Unreal Engine 5.1.1
Magic Leap Remote Rendering 1.0.2

Best regards.

The flickering is a known issue that will be fixed in an upcoming release of the Remote Rendering service, combined with an OS update.

1 Like

Just to add a shorter term workaround:

The flicker issue is known to occur mostly when poor network conditions are present- a better router, one that uses 5Ghz, or simply moving closer to the router can help resolve the issue.

Just to be clear, we consider this a critical bug regardless. A fix is included in the upcoming release of Remote Rendering such that the issue should no longer be present even in the worst network conditions.

1 Like