UE 5.5 preview build fixes issue

Just a heads up I just downloaded the UE 5.5 preview build with the Android target platform from the Epic Launcher (so no UE source, UE5.5 has Support x86_64 as an option by default). It does require jdk-17. Seems to run fine on the Magic Leap 2. It also fixes my mobile hdr rendering issue, where having mobile hdr off would render nothing.

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Thank you for that information :slight_smile: We are also looking into it on our end as well.

For anyone reading this, the version is not officially supported yet but did take a look at it and found one small caveat - if you are using our Examples project, I had to rely on the Linux build of the libyuv library in WebRTC to render the YUV formats returned from the Pixel Sensor API. That library is not shipped with the standard installation. We are looking into a workaround for this (that doesn't require installing the 20GB Linux add-ons)

Are you saying 5.5. can build ML2 standalone apps without the ML2 branch of UE5?

Yes. While we haven't had issues with it. Though we are still making our project in the UE5.4 branch, as if there's an issue you cannot downgrade certain UE files.