I don't understand spatial mapping functionality yet -
so I use 'spaces' to scan my environment and save it locally -
if I then start my Unity app, Unity will look (automatically?)
if it's identify one of the 5 local saved spaces?
If I use the Unity-samplescene "anchors", I can place anchors - marked as 'not persistent -
so if I restart the device, all anchors are gone. For sure the target of spatial environments
would be, you see the anchors inside the environment again at the exact same position,
if you restart that app a week later?
What is my mistake? Or isn't it working the way like I think it should?
Thank you for the heads up, we will have the example fixed immediately. For now, please replace line 53 with the following : currentActivityObject.Call("startActivityForResult", intentObject, 0);