Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version: 22.3.7f
ML2 OS version: Version 1.3.1
Host OS: (MacOS)
Error messages from logs (syntax-highlighting is supported via Markdown):
I successfully scanned the real space through the Space app. I activated localization and ran an app that generates anchor in that state.
However, if you turn off the app, turn off and off the Magic Leaf 2 device, or if you are localizing with another space and return to the existing space, the location of the anchor changes and comes out. It's not displayed in a very different position, but it's just a certain amount of angle and x, y, and z position values that go wrong.
Can I know why this is happening?
And I was able to check the SpaceOrigin value on MLAnchors, but the value changes depending on where the app starts. Is this supposed to be right? (position : 0,0,0 / -0.1, -0.3 , - 0.24 / etc
I'm leaving another question because I don't understand perfectly and I'm using it in the wrong way.
Does the anchor itself or the number of anchor affect spatial perception?