Ok so I am looking into an error dealing with Sentis for doing some image processing. The function works in editor, as well as on ios (slowly). On ML2 I am getting a “stuck” frame, and then an “acquireBuffer” error. I have tried both running on gpu and cpu. After around 20s I get dropped back into the home menu and the app quits. Feels like its just taking too long, and getting booted, but wondering if y’all have any thoughts. I did get this message once
skipped 121 frames! the application may be doing too much work on its main thread.
which is pretty descriptive, wondering if there is any guidance on using Sentis on device
Unity Editor version: 2022.3.22f1
ML2 OS version: 1.11.0
Error messages from logs (syntax-highlighting is supported via Markdown):