Calling StartScanningAsync error dump

Give us as much detail as possible regarding the issue you're experiencing.

Unity Editor version:
2022.2.17f
ML2 OS version:
1.2.0 (secure)
MLSDK version:
1.6.0
Host OS: (Windows/MacOS)
Windows 11

Error messages from logs (syntax-highlighting is supported via Markdown):

I've copied the Marker Tracking example setup with settings configuration on Start and calling Start/ StopScanningAsync on Update based on the condition _scanning. Maybe I'm missing something but not sure why I'm getting this error dump when I start calling StartScanningAsync??

Cheers!

@dudleyharvey-kelly Have you been successful in getting other samples to build?

Hi, yes the samples were working. Just thinking I got a similar error with the Meshing when I hadn't requested the permission. I didn't think this was needed for Markers however.

It does build it's just when calling Start/ StopScanningAsync, if I use ConfigureSettings with Enable true, there is no problem Marker Tracking will be on and working. But if I start settings with Enabled false and use StartScanningAsync the error message is printed and the Marker Scanning doesn't work.