I've made an app in Unity which uses the microphone to speak with a character, however, if I try to use the screen / video recording feature of the headset, I cannot seem to interact with the character via voice anymore, almost like the mic is taking priority for the recording and not sending in the app itself. Is there some setting to allow this use case? Is this a Unity app issue or a device issue?
I have reached out to our team regarding this issue and I will report back as soon as I learn more.
Update: Our team is aware of this issue and we are looking into it. Maintaining user privacy and security is a key focus for us.
Would you mind sharing a few details with us to help solve your issue better?
- Unity Editor version (If applicable)
- ML2 OS Version
- ML SDK Version
- Development OS (e.g. Mac, Windows)
I just wanted to check in and let you know that we are making headway on this issue and this is the default Android behavior. While I cannot share the exact timeline, please be on the lookout in the near future for an update containing the fix.