I'm not sure i understand. Are you referring to the RGB Camera on the front of the Magic Leap 2 device, or the camera in the Unreal Engine scene that renders the content?
If you are referring to the RGB Camera, you cannot access the intrinsic values using ADB. Magic Leap 2 is compatible with the standard Android Camera NDK . If you are creating a a native plugin you can obtain the intrinsic from Android's Capture Complete callback.