When I use my hands (and not the controller) to push buttons in the system menu, I have the impression the dot indicating the point of interaction follows the distal joint of my index finger rather than it's tip (see image)
and consequently, I feel like I have to poke my 'through' the button rather than that I press it. Interestingly, when I write an MRTK3 based OpenXR app, the circle indicating the interaction point actually is on the finger tip, and the buttons respond when I press them with my finger tip as I would expect from a real button
Is this by design, or a bug?
- Unity 2022.2.32f1
- OS 1.7.0
- Development on Windows.
- Using OpenXR
- SDK 2.2.0
- com.magicleap.mrtk3: 1.0.0
- Latest MRKT3