No controller in your example

A really frustrating week trying to make basic things work on the ML2. I’m using your MagicLeap Examples, I reinstalled from scratch. It builds but no controller ever. Debug log shows isTracked is false and yes the controller is attached and working, it even works in my other Unity app. How can I get more visibility into the problem to fix it? I added some debug into the control scene it shows me it’s not tracked but it does find the input action manager and bindings. I’m tearing my hair out with this I just want to click a button :slight_smile:

I should add the controller profile is enable and there are no validation errors in openxr.

Hey @eric_engineer ,

Sorry you’re running into issues!

Would you be able to provide more details for this?

  1. What Unity version are using?
  2. What Magic Leap Examples version are you using?
  3. Are you receiving any error logs when you try this?

Without a bit more information it will be difficult to diagnose the specific issue.

Best,
Corey

Sure this is Unity 6000.0.23f1, I’m using the examples from your HUB, the 2.6.0 examples. Specifically interested in getting the pixel sensors working. The only error I’m getting is that the controller shows isTracked false, but the demo starts up I just can’t interact with it. You can close this though I gave up and moved back to my code.

A little more digging here. Seems if I just power cycle the magic leap then things work again, killing the Example app is not enough. I’ve had to do it about 3-4 times today to keep going. Thanks for checking in with me though.

@eric_engineer

Thanks for keeping me updated, I know things like this can be frustrating at time!

Sounds like an odd issue. If you still want to try using the examples project you could trying using a non Unity 6 install.
You may want to try Unity 2022.3.62 LTS version and see if that works better for the examples project.

Let me know if you run into any other issues I can help with!

Best,
Corey