Give us as much detail as possible regarding the issue you're experiencing.
Unity Editor version: 2022.3.5f1
ML2 OS version: 1.4.0-dev2
MLSDK version: 1.9.0
Host OS: (Windows/MacOS) Windows
Error messages from logs (syntax-highlighting is supported via Markdown):
2023/10/13 14:24:11.588 24908 25374 Error Unity Error: MLOpenXRConvertXrTimeToTimespecTime in the Magic Leap API failed. Reason: MLResult_UnspecifiedFailure
2023/10/13 14:24:11.588 24908 25374 Error Unity UnityEngine.XR.MagicLeap.MLResult:DidNativeCallSucceed(Code, String, Predicate`1, Boolean)
2023/10/13 14:24:11.588 24908 25374 Error Unity UnityEngine.XR.MagicLeap.MLTime:InternalConvertMLTimeToSystemTime(MLTime, Int64&)
2023/10/13 14:24:11.588 24908 25374 Error Unity UnityEngine.XR.MagicLeap.MLTime:ConvertMLTimeToSystemTime(MLTime, Int64&)
2023/10/13 14:24:11.588 24908 25374 Error Unity UnityEngine.XR.MagicLeap.MLCameraVideoSource:Camera_OnRawVideoFrameAvailable_NativeCallbackThread(CameraOutput, ResultExtras, Metadata)
2023/10/13 14:24:11.588 24908 25374 Error Unity UnityEngine.XR.MagicLeap.NativeBindings:OnVideoBufferAvailableCallback(MLCameraOutput&, UInt64, MLCameraResultExtras&, IntPtr)
Hello!
I spotted this error in Android Logcat after implementing our WebRTC project into the MRTK devtemplate project, the camera and audio streaming is working fine. But I was wondering what this error could be.
I did remove the WindowsOpenXR package because it gave another error. (Unity DllNotFoundException: Unable to load DLL 'MicrosoftOpenXRPlugin'. )
Packges: