ML Spatial Anchors Bug

Unity Editor version: 2022.3.10f1
ML2 OS version: latest
MLSDK version: latest
Host OS: (Windows/MacOS) MacOS

Hi, I have an issue where when 100% being localized to a saved "Spaces" map the Spatial Anchors are acting strange which results in inability to use them. In the video provided you can see how they unexpectedly are reset to 0,0,0 coordinates. Which sometimes happens each frame and causes blinking and sometimes they just all sit there at zero coordinates on top of eachother. The video is taken from Unity SDK examples Anchors scene. no modifications were made.
Is there a fix or Spatial Anchors are just faulty?

Hi @maks,

Thank you for providing a video for this issue. I'm sorry that you are experiencing this issue. Would you mind updating your OS to the latest version to see if this fixes the issue. We just recently pushed an update that may fix this.



hey @etucker

I've updated my device and did some tests now — it does seem to work properly!
thanks for a quick update.

1 Like

This topic was automatically closed 15 days after the last reply. New replies are no longer allowed.

Hey i saw your post about the anchors, im just getting started and am trying to create anchors within my localized space. Do you know where there is documentation on this?

Hi @Thawki522,

This topic is closed. Would you mind creating a new post for this?