Mixed Reality Camera Stream

Give us as much detail as possible regarding the issue you're experiencing.

Unity Editor version: 2022.2.1f1
ML2 OS version: 1.2.0-dev2
MLSDK version: 1.3.0
Host OS:Windows

We are currently trying to make use of the mixed reality camera stream and I have encountered some issues that I don't know how to fix:
The most pressing problem is that the holograms are not positioned properly in the camera stream. There is a significant offset between the position in the camera stream and the view through the glasses. For example the hand joint display is not on the user's hands and the virtual representation of the controller is also not on the controller (when viewed through the glasses, the holograms are positioned correctly). This effect seems to also to not be constant. In the top right corner, the effect is much less noticeable than the bottom left corner (or at least as close to the corner as I can see, which brings me to my second issue).
There is quite a big area on both sides of the camera stream where holograms aren't rendered at all.
Given our usecase, both of these are significant problems.
Has anyone encountered this and can tell me if I am doing something wrong, or if there is a workaround?

Hi @philipp.jutzi
You can specify the stereo convergence point in Unity or the Focus point in a native app to improve the camera alignment.

See the Unity guide here:

https://developer-docs.magicleap.cloud/docs/guides/unity/display/unity-stabilization-overview

And the more general guide here:
https://developer-docs.magicleap.cloud/docs/guides/best-practices/improve-visual-stability

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