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Unity Editor version:
ML2 OS version:
Host OS: (Windows/MacOS)
The above solution addresses the visibility issue of MagicLeap2, but it does not solve my problem.
The problem I'm currently facing is that there's a slight discrepancy between the video captured by the camera and what the user sees, due to the difference in the positions of the user's eyes and the camera. In MRTK's HoloLens2, the problem is addressed as shown in the following URL:
Is there a similar solution for MagicLeap2?
Error messages from logs (syntax-highlighting is supported via Markdown):