Memory leak when running the example projects in the simulator

Unity Editor version : 2022.2.21f1
MLSDK version: v1.3.0-dev2
ML Hub version: 2.0.12.202306052102
Magic Leap App Simulator for Unity : 3.6.0-187.zi3b19841
Host OS: Windows
Host RAM: 16GB
Host Processor: i7 10th gen
Host GPU: Nvidia Mx250
ML Hub Version 2.0.12.202306052102
Magic Leap Application Simulator Module Version 3.6.0.202306092358
Magic Leap Application Simulator Runtime Version 3.6.0.20230609
Server: 3.6 (built Jun 9 2023), Protocol: 19
ZIF (bundled): Version 0.0.34.20230609
ZIF (runtime): Version 0.0.34.20230609

When I run the example scene (Plane) in the simulator I get the memory leak error. The error message that I get in unity console is
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak

Sometimes while running the app the unity editor closes automatically

MLHubLogs-20230617-124817-win.zip (4.8 MB)

Hi @asingh9829,

Thanks for your detailed explanation of your problem. I'm going to go ahead and retrace your steps and attempt to reproduce this issue. Then I will let our team know of this issue. I will keep you updated throughout the process.

Thanks,

El

Hi!

It seems our developers are having trouble reproducing this issue. Would you mind providing detailed steps to recreate this error?

Best,

El