Memory leak when running the example projects in the simulator

Unity Editor version : 2022.2.21f1
MLSDK version: v1.3.0-dev2
ML Hub version:
Magic Leap App Simulator for Unity : 3.6.0-187.zi3b19841
Host OS: Windows
Host RAM: 16GB
Host Processor: i7 10th gen
Host GPU: Nvidia Mx250
ML Hub Version
Magic Leap Application Simulator Module Version
Magic Leap Application Simulator Runtime Version
Server: 3.6 (built Jun 9 2023), Protocol: 19
ZIF (bundled): Version
ZIF (runtime): Version

When I run the example scene (Plane) in the simulator I get the memory leak error. The error message that I get in unity console is
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak

Sometimes while running the app the unity editor closes automatically (4.8 MB)

Hi @asingh9829,

Thanks for your detailed explanation of your problem. I'm going to go ahead and retrace your steps and attempt to reproduce this issue. Then I will let our team know of this issue. I will keep you updated throughout the process.




It seems our developers are having trouble reproducing this issue. Would you mind providing detailed steps to recreate this error?