Unity Editor version: 2022.3.4f1
ML2 OS version: 1.3.0-dev2
MLSDK version: 1.8.0
MRTK version: MRTK3 1.0.0-pre.2
we would like to use the GazePinchInteractor from the MRTK for all of our interactions. The ML2 eye tracking is pretty good, but with smaller objects the jittering of the fixation point often crosses the interaction "border" of the object, i.e. hover enter and hover exit are called immediately.
I want to implement some sort of sliding window filter over the fixation point data but I haven't really found the place where to put it such that all other parts of the process (InputSystem Actions and Interactors/Interactables handling) can stay the same.
Any suggestions that help are highly appreciated