How to change world origin location and rotation?

Is there a function to change the world origin location and rotation?

Unreal engine 5.3.2
magic leap 2

Hi @yuna.seo,

We recommend having object's positions be relative to the headpose of the ML2. Unfortunately, there is not a way to manipulate the world origin in Unreal.

You can use GetRotationAndPosition() on the rig and setting relevant objects to have an offset relative to the headset.

Let me know if this helps.

Best,

El