Hi folks,
I try to attach my own GameObjects to the handvisualiser bubbles, what works fine in the simulator, but as soon I do anything with the objects the script won't work on the Magic Leap itself ![]()
Any ideas, why the result is different running on the device? Any better approach to get the positional
and rotational data of each bubble, so I can place different meshes instead? Thanks!
HandVisualizer.cs:::
private bool once = true;
void Update()
{
if (!this.handDevice.isValid)
{
Initialize();
return;
}
if (once)
{
for (int i = 0; i < this._middleFingerBones.Count; ++i) obj[i].transform.parent = this._middleFinger[i].transform;
once = false;
}